To download a text version of Tramell Ray Isaac's Resume in Word Format, click here


To obtain a position that will allow me to utilize my managerial and leadership skills in a video game production environment.


Art Packages:

  • Deep Paint 3D, 3D Studio Max, Character Studio, Maya, Photoshop, Z-Brush, Motion Builder

Managerial Tools:

  • Microsoft Word, Microsoft Project, Excel, Power Point, Perforce, Visual Source Safe, Test Track Pro


2006-Present 3D Realms Entertainment

Duke Nukem Forever: Art Director; responsible for hiring, training and overseeing 11 full time artists. During my time on DNF I’ve directed and arranged motion capture shoots, worked with outside contractors for concepts, and arranged photo shoots with photographers. I provided the kind of leadership that was needed to help bring about a change in attitude, structure and production that will culminate into Duke Nukem Forever finally seeing the store shelves. My job duties also include modeling (Max and Z-brush), texturing, lighting inside of a highly modified Unreal engine, animation/mo-cap clean up, scheduling, and asset verification, asset tracking and management. As Art Director I am responsible for the well being of the art team, the overall look of the game and the completion of all art and animation assets. (X360/ PC)

2005-2006 Obsidian Entertainment

Never Winter Nights 2: Art Lead; responsible for hiring, training and overseeing a team of 26 full time artists and animators. As Art lead I was required to maintain contact with the Dungeons and Dragons license holder, Hasbro, in order to stay true to the IP and the D&D monster manuals. My job duties also included modeling (max and z-brush), texturing, lighting, skinning, scheduling, and asset verification. I maintained an open line of communication with the design team during production in order to facilitate the changes needed for a RPG design. As Art Lead I maintained a schedule that was aggressive to help the company release the product in a timely manner. (PC)

2001-2005 Sony Online Entertainment

PlanetSide/ PlanetSide: CORE COMBAT/ PlanetSide: AFTERSHOCK/PlanetSide live: Art director; responsible for hiring, training and overseeing 12 full time artists on site and 2 artists off site. During production I kept an open line of communication with off site designers and management. My job duties also included scheduling, character animation, texturing, lighting and modeling. As Art Director I was responsible for the well being of the art team, the overall look of the game and the timely completion of all art and animation assets. After the product launched I helped maintain the product by supporting bug fixes and asset updates. 2000-2003 (PC)
• PlanetSide: CHINESE LOCALIZATION; Art director, responsible for localizing all in game art and install screens for release in China. 2004 (PC)

1999-2001 Kinesoft Development

  • MageLords (canceled): Art director; responsible for hiring, training, and overseeing 10 full time artists. I was also responsible for scheduling, character animation, texturing, modeling and the overall look of the game. (PC)

1996-1999 Interplay Productions

VR Baseball 97: Texture artist.1996 (PS1)
Fallout: Character modeler and animator, scenery modeler, Intro animator, Art for the Official Fallout strategy guide. 1996-1997 (PC)
Descent To Undermountain: 3D modeler, 3D character animator, texture artist, effects animation, rendered screens, and localization. 1997(PC)
Fallout 2: Art Lead; Character modeler and animator, rendered stills. I created concepts, animation and storyboards for the intro-animation. I modeled and textured scenery objects and created art for the Official Fallout2 strategy guide. 1997-1998 (PC)
Ice Wind Dale/Ice Wind Dale2: Modeler, Character Animator. 1999 (PC)

1994-1996- Tachyon Studios

Blood and Magic: 2D character animator and effects animator. (PC)



The Joe Kubert School of Graphic and Cartoon Art
Dover, NJ. Fall 1990- spring 1993 Certificate in Traditional Animation.

Florissant Valley Community College
St. Louis, MO. spring-1990 Airbrush, Computer Graphics I

University of Phoenix 2004- Present
Currently enrolled; Bachelors of Science in Business Management



Negotiable