
To download a text version
of Tramell Ray Isaac's Resume in Word Format, click
here

To
obtain a position that will allow me to utilize my managerial
and leadership skills in a video game production environment.

Art
Packages:
- Deep
Paint 3D, 3D Studio Max, Character Studio, Maya, Photoshop,
Z-Brush, Motion Builder
Managerial
Tools:
-
Microsoft Word, Microsoft Project, Excel, Power Point,
Perforce, Visual Source Safe, Test Track Pro

2006-Present 3D Realms Entertainment
•
Duke Nukem Forever: Art Director; responsible
for hiring, training and overseeing 11 full time artists.
During my time on DNF I’ve directed and arranged
motion capture shoots, worked with outside contractors
for concepts, and arranged photo shoots with photographers.
I provided the kind of leadership that was needed to
help bring about a change in attitude, structure and
production that will culminate into Duke Nukem Forever
finally seeing the store shelves. My job duties also
include modeling (Max and Z-brush), texturing, lighting
inside of a highly modified Unreal engine, animation/mo-cap
clean up, scheduling, and asset verification, asset
tracking and management. As Art Director I am responsible
for the well being of the art team, the overall look
of the game and the completion of all art and animation
assets. (X360/ PC)
2005-2006 Obsidian Entertainment
•
Never Winter Nights 2: Art Lead; responsible
for hiring, training and overseeing a team of 26 full
time artists and animators. As Art lead I was required
to maintain contact with the Dungeons and Dragons license
holder, Hasbro, in order to stay true to the IP and
the D&D monster manuals. My job duties also included
modeling (max and z-brush), texturing, lighting, skinning,
scheduling, and asset verification. I maintained an
open line of communication with the design team during
production in order to facilitate the changes needed
for a RPG design. As Art Lead I maintained a schedule
that was aggressive to help the company release the
product in a timely manner. (PC)
2001-2005
Sony Online Entertainment
•
PlanetSide/ PlanetSide: CORE COMBAT/ PlanetSide: AFTERSHOCK/PlanetSide
live: Art director; responsible for hiring,
training and overseeing 12 full time artists on site
and 2 artists off site. During production I kept an
open line of communication with off site designers and
management. My job duties also included scheduling,
character animation, texturing, lighting and modeling.
As Art Director I was responsible for the well being
of the art team, the overall look of the game and the
timely completion of all art and animation assets. After
the product launched I helped maintain the product by
supporting bug fixes and asset updates. 2000-2003 (PC)
• PlanetSide: CHINESE LOCALIZATION; Art director,
responsible for localizing all in game art and install
screens for release in China. 2004 (PC)
1999-2001 Kinesoft Development
- MageLords
(canceled): Art director; responsible for hiring, training,
and overseeing 10 full time artists. I was also responsible
for scheduling, character animation, texturing, modeling
and the overall look of the game. (PC)
1996-1999
Interplay Productions
•
VR Baseball 97: Texture artist.1996
(PS1)
• Fallout: Character modeler
and animator, scenery modeler, Intro animator, Art for
the Official Fallout strategy guide. 1996-1997 (PC)
• Descent To Undermountain: 3D
modeler, 3D character animator, texture artist, effects
animation, rendered screens, and localization. 1997(PC)
• Fallout 2: Art Lead; Character
modeler and animator, rendered stills. I created concepts,
animation and storyboards for the intro-animation. I
modeled and textured scenery objects and created art
for the Official Fallout2 strategy guide. 1997-1998
(PC)
• Ice Wind Dale/Ice Wind Dale2:
Modeler, Character Animator. 1999 (PC)
1994-1996- Tachyon Studios
•
Blood and Magic: 2D character animator
and effects animator. (PC)

The
Joe Kubert School of Graphic and Cartoon Art
Dover, NJ. Fall 1990- spring 1993 Certificate in Traditional
Animation.
Florissant Valley Community College
St. Louis, MO. spring-1990 Airbrush, Computer Graphics
I
University of Phoenix 2004- Present
Currently enrolled; Bachelors of Science in Business Management

Negotiable
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