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To obtain a secure position that allows me to take full advantage of my artistic abilities


Art Packages

  • Maya 7, 3D Studio Max 8, Z-Brush, Photoshop, Painter 8, Deep Paint, Dreamweaver, Perforce, Fireworks

Traditional Skills

  • Excellent foundation in traditional illustration, painting, drafting, layout & design, printing, cartooning, and storyboards

Software Packages

  • Mac and Windows, Perforce, Alienbrain, SourceSafe, and Microsoft Word


BioWare Austin                                            Austin, Tx. 10/04/06-present

Senior Character Artist
Project: Unannounced

  • Responsibilities include: Working with the Art Director and Character Lead to develop the Character and Creature creation pipeline as well as helping to determine look and feel of the characters. Modeling and texturing characters and creatures. Managing various outsourcing firms.

Sony Online Entertainment                       Austin, Tx. 11/01/05-10/04/06

Art Director
Project: Star wars Galaxies: Live Team (PC)

  • Promoted to Art Director (overseeing 12 artist)
  • Responsibilities include: Coordinating art needs with Design and Programming, scheduling creations and managing of art leads and artist, spec determinations and finial review of all assets, creation of a style guide, tool investigation and evaluations, outsourcing budget management and contracts, and some art asset creation.

Sony Online Entertainment                       Austin, Tx. 5/12/05-11/01/05

Character Lead Artist
Project: Star wars Galaxies: The Trials of Obi Wan, New Game Enhancements, and Live Team (PC)

  • Character Lead Artist (overseeing 5 other artist)
  • Responsibilities included: setting up and managing the character pipeline, scheduling and organizing the character and creature assets, technical and aesthetic review of said assets
  • I modeled and textured several new creatures and NPC’s
  • I also contributed to the modeling and texturing of several environmental assets.

Sony Online Entertainment                       Austin, Tx. 10/27/04-5/12/05

Character Lead Artist
Project: Star wars Galaxies: Rage of the Wookiees and Live Team (PC)

  • Promoted to Character Lead Artist (overseeing 5 other artist)
  • Responsibilities included: setting up and managing the character pipeline, scheduling and organizing the character and creature assets, technical and aesthetic review of said assets
  • I modeled and textured several new creatures
  • I also contributed to the modeling and texturing of several environmental assets.

Sony Online Entertainment                      Austin, Tx.
8/30/03-10/27/04


3D Ship/Environmental Artist
Project: Star wars Galaxies: Jump to Lightspeed expansion and Live Team (PC)

  • Relocated to Austin when the San Diego division of SWG was shut down.
  • Responsibilities included: modeling and texturing of spaceships, planets, skyboxes, etc.
  • Pioneered the method of creating the extremely large and detail capital ships (the Star Destroyer and such).
  • Created one of the two new player species.
  • I have also continued my previous task from the Live Team, creatures, characters, and clothing.

Sony Online Entertainment             San Diego, CA
2/5/01-8/30/03

3D Creature/Character Artist and Environment Artist
Project: Star Wars Galaxies (PC)

  • Worked as an environment artist and a creature/character artist.
  • Responsibilities included: terrain creation, modeling, texturing, binding, and weighting of creatures and characters.
  • Helped to develop the games elaborate clothing system and other internal processes.

Kinesoft Development                              Austin, TX
5/15/00-1/26/01

2D/3D Artist/Game Designer
Project: MageLords (PC)

  • Hired as a concept and texture artist on the game MageLords, promoted to Creative Designer and Lead Concept artist (with 3 artists under me)
  • Responsibilities included: 3D modeling and texturing; coordinating design and concept work
  • Developing story elements and back-story as well as some game play issues
  • Developed websites for Kinesoft and their two games

Baraka Studios                     East Stroudsburg, PA
10/97 - 5/00

Artist

  • The studio was created by myself and three other artists
  • My responsibilities included management of the studio's business affairs and the coordination and distribution of work amongst the other artist and myself
  • The studio created and maintained several different websites.
  • We also created packaging art for CDs and CD ROMs, banner and logo design, brochures, etc.

Freelance Work                                   New York, NY
11/92 - 5/00

Graphic Artist

  • Self-employed as a freelance Graphic Artist and Comic Book Artist.
  • Produced work for various Comic, Card, Gaming, and Toy companies Among these were; DC Comics, Marvel Comics, Image Comics, Dark Horse Inc., White Wolf Publishing, Five Rings AEG Co., Hasbro Toy Group, and Mattel.
  • During this time I hired and managed several assistant artists

Freelance Work                                    Lexington, KY
3/87-7/89

Graphic Artist

  • Worked independently, doing spot illustrations, logos, and graphic designs for various local businesses and publications


Joe Kubert School for Cartoon and Graphic Illustration
1990-1993
Dover, New Jersey

Certificate in Graphic Art and Design

Berea College
1989-1990
Berea, Kentucky

Art History and Color Theory


Negotiable