
To download a text version
of Jason Temujin Minor's Resume in Word Format, click
here
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To
obtain a secure position that allows me to take full advantage
of my artistic abilities

Art
Packages
- Maya
7, 3D Studio Max 9, Z-Brush, Photoshop, Painter 8, Deep
Paint, Dreamweaver, Perforce, Fireworks
Traditional Skills
-
Excellent foundation in traditional illustration, painting,
drafting, layout & design, printing, cartooning, and
storyboards
Software
Packages
- Mac
and Windows, Perforce, Alienbrain, SourceSafe, Microsoft
Excel, Hansoft, and Microsoft Word

BioWare
Austin Austin,
Tx. 10/04/06-present
Lead Character Artist
Project: Star
Wars, The Old Republic
- Promoted
to Lead Character Artist (overseeing 4 in house artist
and 28 external artist)
- Responsibilities
include: Working with the Art Director and Lead Concept
artist to develop the Character and Creature creation
pipeline as well as helping to determine look and feel
of the characters. Scheduling and Project planning for
the Character pipeline. Working with Design and Programming
to determine the best tools and work flow as they relate
to Characters. Managing various Outsourcing firms. Modeling
and texturing characters and creatures.
Sony
Online Entertainment Austin,
Tx. 11/01/05-10/04/06
Art Director
Project: Star
wars Galaxies: Live Team
(PC)
- Promoted
to Art Director (overseeing 12 artist)
-
Responsibilities include: Coordinating art needs with
Design and Programming, scheduling creations and managing
of art leads and artist, spec determinations and finial
review of all assets, creation of a style guide, tool
investigation and evaluations, outsourcing budget management
and contracts, and some art asset creation.
Sony
Online Entertainment Austin,
Tx. 5/12/05-11/01/05
Character
Lead Artist
Project: Star
wars Galaxies: The Trials of Obi Wan, New Game Enhancements,
and Live Team
(PC)
-
Character Lead Artist (overseeing 5 other artist)
-
Responsibilities included: setting up and managing the
character pipeline, scheduling and organizing the character
and creature assets, technical and aesthetic review
of said assets
-
I modeled and textured several new creatures and NPC’s
-
I also contributed to the modeling and texturing of
several environmental assets.
Sony
Online Entertainment Austin,
Tx. 10/27/04-5/12/05
Character
Lead Artist
Project: Star
wars Galaxies: Rage of the Wookiees and Live Team
(PC)
-
Promoted to Character Lead Artist (overseeing 5 other
artist)
-
Responsibilities included: setting up and managing the
character pipeline, scheduling and organizing the character
and creature assets, technical and aesthetic review
of said assets
-
I modeled and textured several new creatures
-
I also contributed to the modeling and texturing of
several environmental assets.
Sony
Online Entertainment Austin,
Tx.
8/30/03-10/27/04
3D
Ship/Environmental Artist
Project: Star
wars Galaxies: Jump to Lightspeed expansion and Live Team
(PC)
-
Relocated to Austin when the San Diego division of SWG
was shut down.
-
Responsibilities included: modeling and texturing of
spaceships, planets, skyboxes, etc.
- Pioneered
the method of creating the extremely large and detail
capital ships (the Star Destroyer and such).
-
Created one of the two new player species.
-
I have also continued my previous task from the Live
Team, creatures, characters, and clothing.
Sony
Online Entertainment San
Diego, CA
2/5/01-8/30/03
3D Creature/Character Artist and Environment Artist
Project: Star
Wars Galaxies (PC)
-
Worked as an environment artist and a creature/character
artist.
-
Responsibilities included: terrain creation, modeling,
texturing, binding, and weighting of creatures and characters.
-
Helped to develop the games elaborate clothing system
and other internal processes.
Kinesoft
Development Austin,
TX
5/15/00-1/26/01
2D/3D
Artist/Game Designer
Project: MageLords (PC)
-
Hired as a concept and texture artist on the game MageLords,
promoted to Creative Designer and Lead Concept artist
(with 3 artists under me)
-
Responsibilities included: 3D modeling and texturing;
coordinating design and concept work
-
Developing story elements and back-story as well as
some game play issues
-
Developed websites for Kinesoft and their two games
Baraka Studios East
Stroudsburg, PA
10/97 - 5/00
Artist
-
The studio was created by myself and three other artists
-
My responsibilities included management of the studio's
business affairs and the coordination and distribution
of work amongst the other artist and myself
-
The studio created and maintained several different
websites.
-
We also created packaging art for CDs and CD ROMs, banner
and logo design, brochures, etc.
Freelance
Work New
York, NY
11/92 - 5/00
Graphic
Artist
-
Self-employed as a freelance Graphic Artist and Comic
Book Artist.
-
Produced work for various Comic, Card, Gaming, and Toy
companies Among these were; DC Comics, Marvel Comics,
Image Comics, Dark Horse Inc., White Wolf Publishing,
Five Rings AEG Co., Hasbro Toy Group, and Mattel.
-
During this time I hired and managed several assistant
artists
Freelance
Work Lexington,
KY
3/87-7/89
Graphic
Artist
-
Worked independently, doing spot illustrations, logos,
and graphic designs for various local businesses and
publications

Joe
Kubert School for Cartoon and Graphic Illustration
1990-1993
Dover, New Jersey
Certificate in Graphic Art and Design
Berea
College
1989-1990
Berea, Kentucky
Art History and Color Theory

Negotiable
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